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[🔭] Haven's Reach | Space Adventure

[🔭] Haven's Reach | Space Adventure

A Roblox experience owned by Orbital Anvil.

AdventureENspace miningship combatlow-poly

Description (written by the developer; not a statement by this register)

Mine the asteroid belt. Fight the pirates. Build a ship worth flying. Haven's Reach is a low-poly space mining and combat adventure. Pilot into the belt, cut ore and rare gems out of the rocks with your mining laser, and haul them back to the refinery to upgrade from a scrappy Vagabond into something that owns the field. Then push into pirate territory for the tech to build a warp gate, and mind your hull: get shot down and you lose the haul you were carrying. What you'll do: ⛏️ Blast asteroids for ore and rare gems 🔧 Refine hauls into ship upgrades ⚔️ Dogfight pirates for salvage and rare tech 🚀 Unlock specialized mining and combat ships 🌌 Push deeper for richer finds and bigger threats Early Access: this is an alpha. Fresh content drops through Update 4, with the full launch to follow. Your feedback shapes what it becomes. NEW CODE at 100 Likes! Join the Orbital Anvil group for exclusive codes, update news, and Founder rewards for the first players in. 🔭

Last updated by the developer 22 Sept 2026, 20:59 UTC.

4
playing (measured 23 Sept 2026, 02:45 UTC)
22,213
lifetime visits
78%
liked (76 👍 / 22 👎)
360
favourites (16.2 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 02:4511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monitor
299 R$
Dredger
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome30,032 · 83.9% win
Dredger Unlocked · progression99 · 0.00% win
Monitor Unlocked · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76827923 September 2026 — 82 % liked3 October 2026 — 76 % liked13 October 2026 — 77 % liked23 October 2026 — 78 % liked7823 September 202623 October 2026
4 measurements spanning 30 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:5078+1
13 Oct 2026, 02:4977+1
3 Oct 2026, 02:4776-6
23 Sept 2026, 02:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.