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Tag Game

Tag Game

A Roblox experience owned by Prozahn great group.

Description (written by the developer; not a statement by this register)

👋 yo, welcome to taggy waggy game, In this game you either survive 2 minutes or have 2 minutes to tag. 🔴 TAGGER: tag the Runners within 2 minutes and uhh. Stuff. 🔵 RUNNER: try not to get tagged within 2 minutes! THIS GAME IS IN BETA, EVERYTHING MIGHT BE CHANGED. v0.1.21

Last updated by the developer 7 Sept 2026, 16:04 UTC.

0
playing (measured 9 Sept 2026, 11:30 UTC)
524
lifetime visits
50%
liked (1 👍 / 1 👎)
1
favourites (1.9 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 11:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Digitallize (DEATH EFFECT)
300 R$
Freeze (DEATH EFFECT)
120 R$
15 gifted
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PUMPKIN HUNTER (Halloween 2026!) · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

501007510 September 2026 — 100 % liked20 October 2026 — 50 % liked10 September 202620 October 2026
2 measurements spanning 40 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–108 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 21:0250-50
10 Sept 2026, 10:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.