[NEW!] Idle Press ๐
A Roblox experience owned by The Carpet Experience.
SimulatorENhydraulic pressfactory automationsatisfying physics
Description (written by the developer; not a statement by this register)
๐ญ Hydraulic Press Idle ๐ฅ Hydraulic Press Idle is a satisfying 3D idle simulator where players build the ultimate crushing factory. Your goal is to earn money by crushing objects with a giant hydraulic press, upgrading your machines, unlocking new materials, and expanding your factory into a massive automated production line. ๐ฎ Gameplay ๐ฆ Objects continuously arrive on a hydraulic presser โ๏ธ As each object reaches the center, a huge hydraulic press slams down, crushing it into pieces with realistic animations, particles, sound effects, and screen shake. ๐ฐ Every crushed object rewards the player with money based on its value. ๐ Players spend their earnings to buy upgrades that make the factory faster, stronger, and more profitable. As upgrades become more powerful, players unlock larger, rarer, and more valuable objects to crush, creating a rewarding cycle of constant progression.
Last updated by the developer 5 Aug 2026, 22:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 10:36 | 63 | +4 |
| 17 Aug 2026, 10:33 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.