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WAREHOUSE

WAREHOUSE

A Roblox experience owned by Studio Level Up.

Last updated by the developer 13 Aug 2026, 22:23 UTC.

0
playing (measured 16 Aug 2026, 14:53 UTC)
372
lifetime visits
88%
liked (21 👍 / 3 👎)
6
favourites (16.1 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
2 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7710088.521 August 2026 — 100 % liked1 September 2026 — 80 % liked11 September 2026 — 90 % liked21 September 2026 — 92 % liked1 October 2026 — 77 % liked12 October 2026 — 80 % liked22 October 2026 — 88 % liked8821 August 202622 October 2026
7 measurements spanning 61 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 03:2388+8
12 Oct 2026, 02:3180+3
1 Oct 2026, 22:3077-15
21 Sept 2026, 12:3492+2
11 Sept 2026, 10:3190+10
1 Sept 2026, 05:0380-20
21 Aug 2026, 22:17100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.