π Simon Says
A Roblox experience owned by Jaminio.
MinigamesENSimon SaysParty GameSocial Deduction
π Simon Says is a minigames experience created on 2019-03-04. The game has accumulated 30,717,663 lifetime visits and 174,762 favorites. Currently, zero players are active. The title holds a 64% like percentage. The description highlights a 'Mayor's Office' update and classic Simon Says gameplay mechanics involving timed obedience challenges.
Description (written by the developer; not a statement by this register)
π Welcome to Summer! Check out the NEW 'Mayor's Office' and pickup some quests to complete! β Welcome to Simon Says, your favorite classic game that will bring you fun for a whole day! ππ’πͺ π§π’ π£πππ¬ One person is made Simon, the others are the contestants. Standing in front of the playing area, Simon tells players what they must do while facing the many rounds upcoming. However, the contestants must only obey statements that begin with the words "Simon says." If Simon says, "Simon says go on the red corner.", then contestants must go on the red corner before the timer runs out! But, if Simon simply says, "Go on the red corner." without saying "Simon says", players must not go on the red corner. Those that do are out. ππ’ππ‘ πππ ππ‘ππ’π¦' ππ₯π’π¨π£ π§π’ ππ ππππ₯π§ππ πͺπππ‘ π‘ππͺ π¨π£πππ§ππ¦ ππ₯π π’π¨π§! Simon says leave a like. π
Last updated by the developer 24 Mar 2026, 09:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.