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[🎂] Miner's Haven ⛏️ Sandbox Tycoon

[🎂] Miner's Haven ⛏️ Sandbox Tycoon

A Roblox experience owned by berezaa Games™.

TycoonENsandbox-miningbase-building

[🎂] Miner's Haven ⛏️ Sandbox Tycoon is a tycoon experience created on 2015-06-12. It records 200,072,622 lifetime visits and 1,316,039 favorites. Currently, 116 users are playing. The title holds an 81% like percentage. The description identifies it as a sandbox tycoon featuring unique items and collaborative gameplay mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Miner's Haven, the largest sandbox tycoon on Roblox! With over a thousand unique items to choose from, you decide how to play. Collaborate with friends to make awesome bases, compete to be the fastest, and, unlock more and more powerful items with each step! ⚠️ We have a strict policy against macro-usage as they often provide an unfair advantage over other players, using one to continuously Rebirth will result in a ban. Purposefully taking advantage of bugs to gain an unfair advantage is also punishable and will result in a potential ban, depending on the severity. Tags: Sandbox, Mining, Tycoon, Mine, Ore, Simulator, Factory, RPG, Fighting

Last updated by the developer 4 Aug 2026, 08:27 UTC.

97
playing (measured 22 Aug 2026, 02:50 UTC)
200,093,945
lifetime visits
81%
liked (500,771 👍 / 115,612 👎)
1,316,244
favourites (6.6 per 1k visits)
12 June 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9712911310 August 2026 — 101 players21 August 2026 — 114 players21 August 2026 — 112 players21 August 2026 — 123 players21 August 2026 — 114 players22 August 2026 — 129 players22 August 2026 — 114 players22 August 2026 — 97 players10 August 202622 August 2026
8 measurements spanning 12 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–134 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:5097-17
22 Aug 2026, 01:50114-15
22 Aug 2026, 00:50129+15
21 Aug 2026, 23:50114-9
21 Aug 2026, 22:50123+11
21 Aug 2026, 21:50112-2
21 Aug 2026, 20:54114+13
10 Aug 2026, 14:30101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Executive Membership
2,450 R$
Shiny Charm
1,000 R$
Premium Membership
800 R$
Dark Knight
725 R$
V.I.P. Membership
80 R$
Shout Colorizer
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!22,600,790 · 19.8% win
Getting Started · welcome15,011,860 · 15.3% win
Detective · other9,293,459 · 4.8% win
Island Life · other7,141,137 · 0.00% win
Millionaire · other5,462,136 · 7.8% win
V.I.P Server · other5,033,909 · 22.6% win
Builder · other4,574,326 · 6.5% win
Stepping It Up · progression2,723,878 · 6.3% win
Upgraded · progression1,719,875 · 6.6% win
Hands-on · other1,669,763 · 5.0% win
Yummy · other1,405,650 · 1.0% win
Trillionaire · progression988,276 · 4.5% win
Blinged · other957,500 · 0.00% win
Reborn · progression645,751 · 4.5% win
Genesis · other457,698 · 3.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked21 August 20262 October 2026
12 measurements spanning 42 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 12:4981no change
22 Sept 2026, 12:4881no change
12 Sept 2026, 12:4681no change
2 Sept 2026, 12:4581no change
23 Aug 2026, 12:3781no change
22 Aug 2026, 02:5081no change
22 Aug 2026, 01:5081no change
22 Aug 2026, 00:5081no change
21 Aug 2026, 23:5081no change
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

40,350
YouTube views across 2 matched videos

Most-viewed match: “REBIRTHING IN 7 SECONDS - Miner's Haven 2024 (#9)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 18 Sept 2026, 03:20 UTC.

Community wiki

minershaven.fandom.com14 active editors · 324,665 edits
1,544 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.