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[Flo'w] Peruano

[Flo'w] Peruano

A Roblox experience owned by Flow Peruano.

Social & hangoutESPeruvian cultureDance simulationSocial hangout

Description (written by the developer; not a statement by this register)

💃¡Bienvenido a Flow Peruano! 🎵 Vive una experiencia única en nuestro salon de bailes peruano Baila, ríe y comparte con tus amigos en un ambiente lleno de música, diversión sin fin 🔥. 💖 ¡Dale me gusta y un like al juego! 🎧 ¡Recuerda unirte a nuestro grupo de roblox! https://www.roblox.com/es/communities/699059699/Flow-Peruano#!/about Tags: peru, tono, fiesta peruana, baile peruano, salón peruano, música, diversión, cultura, señor de los milagros ⚠️ El juego está en fase BETA: puede tener errores, pero ¡los arreglaremos pronto! ⚠️

Last updated by the developer 10 Aug 2026, 22:27 UTC.

24
playing (measured 10 Aug 2026, 23:05 UTC)
79,860
lifetime visits
70%
liked (332 👍 / 139 👎)
363
favourites (4.5 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0550first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WINGS
4,000 R$
ASTRAL
3,000 R$
CARGAR
1,000 R$
COMMANDS
1,000 R$
PATADA
1,000 R$
CONTROL
800 R$
SOGA
800 R$
BATE
600 R$
LETRERO
120 R$
FLOW | Acceso Mozo Permanente
120 R$
Ascensor
100 R$
VIP
100 R$
COLORS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,031 · 26.2% win
Owner · other13,516 · 20.3% win
DJ · other10,972 · 4.6% win
Time · other1,955 · 2.5% win
Bug · other211 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

667168.515 August 2026 — 66 % liked25 August 2026 — 68 % liked4 September 2026 — 71 % liked14 September 2026 — 71 % liked24 September 2026 — 70 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked24 October 2026 — 70 % liked7015 August 202624 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:3770+1
14 Oct 2026, 18:3469no change
4 Oct 2026, 18:3469-1
24 Sept 2026, 18:3070-1
14 Sept 2026, 15:3771no change
4 Sept 2026, 15:3671+3
25 Aug 2026, 15:3568+2
15 Aug 2026, 15:3566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.