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[Flo'w] Peruano

[Flo'w] Peruano

A Roblox experience owned by Flow Peruano.

Social & hangoutESPeruvian cultureDance simulationSocial hangout

Description (written by the developer; not a statement by this register)

💃¡Bienvenido a Flow Peruano! 🎵 Vive una experiencia única en nuestro salon de bailes peruano Baila, ríe y comparte con tus amigos en un ambiente lleno de música, diversión sin fin 🔥. 💖 ¡Dale me gusta y un like al juego! 🎧 ¡Recuerda unirte a nuestro grupo de roblox! https://www.roblox.com/es/communities/699059699/Flow-Peruano#!/about Tags: peru, tono, fiesta peruana, baile peruano, salón peruano, música, diversión, cultura, señor de los milagros ⚠️ El juego está en fase BETA: puede tener errores, pero ¡los arreglaremos pronto! ⚠️

Last updated by the developer 10 Aug 2026, 22:27 UTC.

24
playing (measured 10 Aug 2026, 23:05 UTC)
79,860
lifetime visits
68%
liked (214 👍 / 100 👎)
259
favourites (3.2 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0550first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WINGS
4,000 R$
ASTRAL
3,000 R$
CARGAR
1,000 R$
PATADA
1,000 R$
COMMANDS
1,000 R$
SOGA
800 R$
CONTROL
800 R$
BATE
600 R$
LETRERO
120 R$
VIP
100 R$
COLORS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,482 · 25.9% win
Owner · other7,844 · 15.4% win
DJ · other6,775 · 17.6% win
Time · other1,311 · 1.7% win
Bug · other132 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

66686715 August 2026 — 66 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3568+2
15 Aug 2026, 15:3566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.