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100+ Wall Hop Practice

100+ Wall Hop Practice

A Roblox experience owned by Sigma Obby Nation.

MinigamesENparkourskill practicemovement mechanics

Description (written by the developer; not a statement by this register)

💯 Practice 100+ different ways of Wall Hop in this game! It is the method of jumping a 2nd time on a wall! ⚠️ It is recommended you play this game on 60 FPS for the best experience. Please 👍 and ⭐ to support our game!

Last updated by the developer 7 Aug 2026, 04:21 UTC.

6
playing (measured 14 Aug 2026, 00:31 UTC)
127,162
lifetime visits
51%
liked (134 👍 / 130 👎)
708
favourites (5.6 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:3140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
199 R$
VIP ADMIN
199 R$
Troll Slap Glove
175 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
99 R$
Auto Wallhop
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome202,506 · 100.0% win
Did Vertical Rainbow Wallhop · progression38,627 · 45.7% win
Did Horizontal Rainbow Wallhop · other1,510 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

44524815 August 2026 — 44 % liked25 August 2026 — 44 % liked4 September 2026 — 47 % liked14 September 2026 — 50 % liked24 September 2026 — 50 % liked4 October 2026 — 50 % liked14 October 2026 — 52 % liked24 October 2026 — 51 % liked5115 August 202624 October 2026
8 measurements spanning 70 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:3251-1
14 Oct 2026, 13:3052+2
4 Oct 2026, 13:2350no change
24 Sept 2026, 13:2250no change
14 Sept 2026, 10:3150+3
4 Sept 2026, 10:2347+3
25 Aug 2026, 10:0844no change
15 Aug 2026, 10:0844first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.