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basically cashier time

basically cashier time

A Roblox experience owned by heh idkk.

RoleplayENroleplaycashiersocial

Description (written by the developer; not a statement by this register)

cashier and the other in-game characters are your best friends Private Server owners have Admin Join my group to get the Cashier and Keiji plushies

Last updated by the developer 26 Jul 2026, 14:47 UTC.

4
playing (measured 10 Aug 2026, 20:22 UTC)
3,277
lifetime visits
96%
liked (109 👍 / 4 👎)
252
favourites (76.9 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ghost Burger
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi there · welcome3,708 · 100.0% win
what is this place · other798 · 50.2% win
rvn is here · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969997.518 August 2026 — 99 % liked28 August 2026 — 96 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 08:1996-3
18 Aug 2026, 08:1799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.