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[🚪ESCAPE] Last Elevator:Repair or Die(Beta)

[🚪ESCAPE] Last Elevator:Repair or Die(Beta)

A Roblox experience owned by LYNOA Studio..

HorrorENhorrorco-op survivalelevator escape

Description (written by the developer; not a statement by this register)

šŸ›— Repair the elevator. Escape the building. Don't get left behind. Last Elevator is a co-op horror survival game. 1-4 mechanics are trapped in an elevator that stops on a different floor every time. Grab the parts, finish the task, and get back before the doors close — but every part you carry slows you down, and something on this floor already knows you're here. šŸ‘ šŸ”§ Install parts while the elevator climbs and watch it come back to life. ⬆ Reach a safe floor and choose: escape with what you earned, or go deeper for bigger rewards. šŸŽ² Randomized floors, objectives and anomalies every run 🩸 Multiple entities, each with its own way to hunt you šŸ‘‘ Boss floors, achievements, a codex, and skins to unlock šŸ“± Plays solo, better with friends — PC & Mobile Horror / Co-op / Survival / Escape / Elevator / Multiplayer

Last updated by the developer 7 Aug 2026, 01:03 UTC.

0
playing (measured 13 Aug 2026, 02:35 UTC)
7,692
lifetime visits
82%
liked (42 šŸ‘ / 9 šŸ‘Ž)
224
favourites (29.1 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Classic Hotel
72 R$
StarterPack
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

818281.517 August 2026 — 81 % liked27 August 2026 — 82 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:4782+1
17 Aug 2026, 14:3881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.