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πŸ‰ DRAGON'S BEAT 🎡

πŸ‰ DRAGON'S BEAT 🎡

A Roblox experience owned by DRAGON CLUB BROTHERHOOD.

Social & hangoutIDnightclubcyberpunksocial

Description (written by the developer; not a statement by this register)

πŸ‰ Welcome to Club Dragon's Beat "Feel the rhythm, unleash the fire, and control the night."Club Dragon's Beat adalah pusat kehidupan malam ultra-luxury bernuansa cyberpunk-fantasy. Didesain dengan estetika neon menyala, tekstur metalik premium, serta kilatan efek petir yang menyatu sempurna dengan dentuman musik EDM.Eksplorasi setiap sudut klub, pamerkan gerakan dance paling atraktif, dan rasakan atmosfer malam yang belum pernah ada sebelumnya! 🌟 Fitur Utama Map:Main Dance Floor: Area joget luas berlantai LED interaktif yang merespons irama musik, dihiasi instalasi kepala naga raksasa bermata neon di atas panggung DJ.VIP & Room Dragon: Area eksklusif bagi para member khusus. Dilengkapi private lounge, tempat santai yang elegan, serta akses fitur dance custom untuk momen yang lebih seru.

Last updated by the developer 10 Aug 2026, 20:08 UTC.

0
playing (measured 12 Aug 2026, 03:01 UTC)
3,087
lifetime visits
81%
liked (35 πŸ‘ / 8 πŸ‘Ž)
11
favourites (3.6 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VVIP
150 R$
VIP
100 R$
TITTLE
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

True Brotherhood Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80908518 August 2026 β€” 89 % liked7 September 2026 β€” 90 % liked17 September 2026 β€” 80 % liked27 September 2026 β€” 81 % liked7 October 2026 β€” 81 % liked8118 August 20267 October 2026
5 measurements spanning 50 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 79–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 15:0781no change
27 Sept 2026, 15:0681+1
17 Sept 2026, 10:0780-10
7 Sept 2026, 10:0690+1
18 Aug 2026, 09:3889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.