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[  SOMPRAL ]  The White Lady

[ SOMPRAL ] The White Lady

A Roblox experience owned by JOY COMMUNITY..

HorrorIDhororpamaliexploration

Description (written by the developer; not a statement by this register)

SOMPRAL [ THE WHITE LADY ] adalah game horor yang terinspirasi dari Pamali: The White Lady. Jelajahi rumah tua, temukan rahasia tersembunyi, dan cari berbagai kemungkinan akhir cerita. Game ini memiliki suasana mencekam dan jumpscare. Tidak ada petunjuk langsung untuk menemukan ending. Kamu harus menjelajahi setiap sudut rumah, memeriksa berbagai benda, dan mencoba setiap interaksi untuk menemukan rahasia yang tersembunyi. Berani mencari semua ending?

Last updated by the developer 22 Aug 2026, 06:34 UTC.

75
playing (measured 22 Aug 2026, 16:31 UTC)
6,824
lifetime visits
65%
liked (109 👍 / 58 👎)
497
favourites (72.8 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 16:3179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepasses Tutorial
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TAMAT SOMPRAL DLC THE WHITE LADY · other30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

65797222 August 2026 — 79 % liked1 September 2026 — 74 % liked11 September 2026 — 70 % liked21 September 2026 — 65 % liked22 August 202621 September 2026
4 measurements spanning 30 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 16:3365-5
11 Sept 2026, 16:3370-4
1 Sept 2026, 16:3274-5
22 Aug 2026, 16:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.