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Abide [Beta]

Abide [Beta]

A Roblox experience owned by RancherGames.

SurvivalENsurvivalobstacle avoidancebeta

Description (written by the developer; not a statement by this register)

Like!! !! Note: this game is in its early beta and created by a solo developer so the game may contain bugs !! This game is inspired by Dive!! and Grace. The goal of the game is to avoid sins and not let them catch you. Gameplay: Reach the safe rooms as quickly as possible and select an additional sin that will hinder you on your way to the next room. [NOTE]: SOME SINS CAN BE SELECTED MULTIPLE TIMES TO INTENSIFY THEIR EFFECT. SINS: Wrath: Alters the environment and adds deadly lasers. Gluttony: Spawns meteors that you must dodge. Envy: Don't get too close to black puddles; otherwise, it will emerge from them and chase you for a short distance. Lust: Pulls the camera away for 1–3 seconds before releasing it [Harmless]. Greed: Chases you for a few seconds and fires deadly coins at you. MORE SINS AND ENEMIES COMING IN FUTURE UPDATES!! Movement Actions: Q to Dive Ctrl (in mid-air): Slam Run parallel a wall to Wallrun Run on pipes or obstacles to Grind along them

Last updated by the developer 25 Aug 2026, 07:37 UTC.

0
playing (measured 31 Aug 2026, 06:38 UTC)
1,978
lifetime visits
71%
liked (35 👍 / 14 👎)
129
favourites (65.2 per 1k visits)
26 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 06:380first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7131 August 2026 — 71 % liked10 September 2026 — 71 % liked31 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 06:4571no change
31 Aug 2026, 06:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.