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[UPD] Dropper Mania 🔥

[UPD] Dropper Mania 🔥

A Roblox experience owned by Collision Palette.

ObbyENfallingobstacle avoidancemultiplier upgrades

Description (written by the developer; not a statement by this register)

🍬 Welcome to Dropper Mania! 🍬 ⚡ Fall deeper to earn more cash 🌀 Dodge spinning traps, moving obstacles, and dangerous platforms 💰 Earn cash based on how far you fall 💪 Upgrade your abilities and unlock powerful multipliers 🎲 Discover exciting random events during your run 👥 Compete with friends and see who can survive the longest 🌍 Become the deepest and richest player on the server 🚀 Fall further… but one wrong move and you’re back at the start 😱 🎧 Relaxing vibes included Smooth falling, satisfying obstacle sounds, colorful maps, and chill gameplay for the perfect mix of danger & relaxation ✨

Last updated by the developer 20 Aug 2026, 17:37 UTC.

0
playing (measured 23 Aug 2026, 16:38 UTC)
6,895
lifetime visits
64%
liked (14 👍 / 8 👎)
176
favourites (25.5 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
89 R$
VIP
79 R$
2X Health
39 R$
Discount
29 R$
Skip Spinning Wheel
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,713 · 100.0% win
1,000$ · other299 · 50.0% win
10,000$ · collection9 · 0.00% win
100,000$ · other3 · 0.00% win
50,000$ · other3 · 0.00% win
500,000$ · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.