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💰 Ultimate Cash Obby

💰 Ultimate Cash Obby

A Roblox experience owned by JulioCrew.

Description (written by the developer; not a statement by this register)

Welcome to 💰 Ultimate Cash Obby! 🏃 Complete the Obby! 💰 Earn Cash! 🏆 Collect Wins! 🛒 Buy Trails & Titles! 🚪 Unlock Secret Area... 🎖️ Earn Badges! 👑 Unlock Exclusive stuff! ⭐ Become the Best 🎁 Claim Daily Rewards! 🎁 Claim PlayTime Rewards! 🔥 New Updates Soon! 👍 Leave a Like! ⭐ Favorite the Game! 👽 Join the Group for Sneak Peeks!

Last updated by the developer 5 Sept 2026, 10:49 UTC.

0
playing (measured 5 Sept 2026, 20:45 UTC)
700
lifetime visits
89%
liked (8 👍 / 1 👎)
11
favourites (15.7 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
99 R$
P2W
67 R$
GravityCoil
45 R$
Boombox
39 R$
SpeedCoil
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55 · 0.00% win
Stage 1 · progression53 · 0.00% win
Stage 10 · progression45 · 0.00% win
Stage 20 · progression39 · 0.00% win
Stage 30 · progression36 · 0.00% win
Stage 40 · progression32 · 0.00% win
Stage 50 · progression30 · 0.00% win
Stage 60 · progression29 · 0.00% win
Stage 70 · progression28 · 0.00% win
Your first win · progression25 · 0.00% win
Stage 100 · progression23 · 0.00% win
Stage 90 · progression23 · 0.00% win
Trail Collector · collection21 · 0.00% win
Title Collector · collection21 · 0.00% win
Stage 80 · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.