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[🍌] Banana Troll Tower

[🍌] Banana Troll Tower

A Roblox experience owned by banana peel obbies.

MinigamesENtrolltower defensesocial

Description (written by the developer; not a statement by this register)

Welcome to Banana Troll Tower! 🍌 ⭐LIKE = TOWER PRO 🤬DISLIKE = RAGEQUIT NOOB 😲 Be prepared to troll your friends before they troll you! 😈 Would you rather troll your friends before they make it to the top? 🏆 Or do you have what it takes to reach the top without getting trolled? 👍 Like and join the group for exclusive loot! 👉 https://www.roblox.com/communities/650509223 ❤️ Thanks for playing!

Last updated by the developer 2 Aug 2026, 20:08 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
41,226
lifetime visits
82%
liked (122 👍 / 26 👎)
6,068
favourites (147.2 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] ADMIN
799 R$
[PERM] RAINBOW CARPET
319 R$
[PERM] LASER GUN
229 R$
[PERM] INVISIBILITY CLOAK
199 R$
[PERM] GRAPPLING HOOK
149 R$
[PERM] RAINBOW SLAPPER
75 R$
[PERM] POISON SLAPPER
55 R$
[PERM] VOID SLAPPER
55 R$
[PERM] FIRE SLAPPER
55 R$
[PERM] BANANA PEEL GUN
49 R$
[PERM] GRAVITY COIL
39 R$
[PERM] BANANA PEEL SNIPER
29 R$
[PERM] SPEED COIL
29 R$
[PERM] MASSIVE BANANA PEEL
24 R$
[PERM] FAST BANANA PEEL
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome👋 · welcome48,302 · 100.0% win
Winner🏆 · other1,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82848315 August 2026 — 84 % liked25 August 2026 — 83 % liked4 September 2026 — 83 % liked25 September 2026 — 82 % liked25 October 2026 — 82 % liked14 November 2026 — 82 % liked15 August 202614 November 2026
6 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Nov 2026, 02:4882no change
25 Oct 2026, 01:5082no change
25 Sept 2026, 01:3882-1
4 Sept 2026, 21:3783no change
25 Aug 2026, 20:1783-1
15 Aug 2026, 20:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.