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[COMEBACK] Onslaught

[COMEBACK] Onslaught

A Roblox experience owned by Belgium Game.

Fighting & PvPFRcombat rapidedifficilealpha

Description (written by the developer; not a statement by this register)

Utilisez les codes "WELCOME" et "ONSLAUGHT" dans les paramètres pour réclamer des récompenses ! Onslaught est un jeu de combat rapide et difficile. Perdre fait partie de l'expérience ! Le jeu est actuellement en ALPHA, donc rien n'est encore final. Les appareils haut de gamme sont recommandés pour de meilleures performances. Les mises à jour d'optimisation arrivent bientôt ! Rejoignez le groupe pour des avantages dans le jeu : Membres du groupe : +20% de bonus bancaire Joueurs Premium : +15% de bonus bancaire

Last updated by the developer 21 Aug 2026, 21:30 UTC.

0
playing (measured 22 Aug 2026, 08:36 UTC)
384
lifetime visits
53%
liked (9 👍 / 8 👎)
21
favourites (54.7 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weaponry
299 R$
Boombox
139 R$
Knuck Duster
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha · other235 · 0.00% win
2026 Hallows · other210 · 57.1% win
First death · progression2 · 0.00% win
Project · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

538267.522 August 2026 — 82 % liked1 September 2026 — 75 % liked22 October 2026 — 53 % liked22 August 202622 October 2026
3 measurements spanning 61 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 00:1953-22
1 Sept 2026, 08:3675-7
22 Aug 2026, 08:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.