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Clean the House! 📦[DIAMONDS + CLASSES]

Clean the House! 📦[DIAMONDS + CLASSES]

A Roblox experience owned by BricksInBins Productions.

SimulatorENmoving simulationorganizationupgrade progression

Description (written by the developer; not a statement by this register)

👍LIKE AND FAVORITE THE GAME!👍 PC Controls: Pick up item - Left Click / E Drop Item - F Sprint - Shift Upgrades - U Place Item - Left Click Settings - B Shop - Q Controller Controls: Pick up Item - R2 Drop Item - R1 Place Item - R2 Console Abilities: Dpad Up - 1 Dpad Right - 2 Dpad Down - 3 Dpad Down - 3 Your a worker at a moving company. Your job? Clean the house! Can you do it? Over 10000+ Items are packed everywhere in the house! Can you sort, reorganize, and pack all of them to empty and clean the home? It seems easy, but its much harder than you think it is... 🔄 Pack and move the entire house, emptying it from top to bottom! 🧹 Move and pack up over +10000 items! 🔑 Get Keys and UNLOCK new ROOMS! 🔓 Unlock OP HUGE Boxes and Upgrades to become the best mover! The game is still new, so expect some bugs!

Last updated by the developer 15 Aug 2026, 17:11 UTC.

56
playing (measured 16 Aug 2026, 02:08 UTC)
34,271
lifetime visits
74%
liked (630 👍 / 222 👎)
2,395
favourites (69.9 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:0854first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite CASH! [INSANELY OP]
1,999 R$
2x Cash [PERMANENT]
399 R$
+50 Carry Capacity [PERMANENT]
179 R$
+25 Carry Capacity [PERMANENT]
99 R$
+10 Carry Capacity [PERMANENT]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Moved 25% of the House! · progression23,230 · 9.8% win
Moved 50% of the House · progression19,813 · 10.3% win
Moved 75% of the House! · progression17,716 · 12.1% win
Moved the House! · other13,607 · 6.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

66747016 August 2026 — 66 % liked26 August 2026 — 73 % liked5 September 2026 — 73 % liked15 September 2026 — 72 % liked25 September 2026 — 73 % liked5 October 2026 — 74 % liked15 October 2026 — 74 % liked25 October 2026 — 74 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:1674no change
15 Oct 2026, 04:1574no change
5 Oct 2026, 04:0874+1
25 Sept 2026, 04:0873+1
15 Sept 2026, 04:0872-1
5 Sept 2026, 04:0773no change
26 Aug 2026, 04:0673+7
16 Aug 2026, 04:0666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 August 2026
Roblox entity thumbnail
23 August 2026
Roblox entity thumbnail
16 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.