[👑] +1 Click Per Ego
A Roblox experience owned by Evil Bunny Studio.
SimulatorENincrementalclickeroffline-progress
Description (written by the developer; not a statement by this register)
Click to increase your Ego, overcome dangerous phases, and become the strongest player! 💪 ✨ How to play: 👆 Click to earn Ego 🏃 Complete obstacle stages 🏆 Collect Victories ⚡ Unlock powerful upgrades 🌟 Collect and equip rare auras 🎡 Spin the Wheel of Fortune 🎁 Redeem playtime rewards 🔄 Rebirth to become even stronger ⏳ Ego Offline System: Don't worry about closing the game — your Ego keeps growing even while you're away! When you come back, all the Ego accumulated during your offline time will be waiting for you. Just log in and claim it! 📈 Can you reach the final stage and become the ULTIMATE EGO MASTER? 👑 👍 Like the game ⭐ Favorite it 🔔 Follow for updates 🚀 New content coming soon!!
Last updated by the developer 1 Sept 2026, 23:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 19:15 | 45 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Sept 2026, 20:03 | 98 | no change |
| 12 Sept 2026, 19:52 | 98 | -1 |
| 2 Sept 2026, 19:46 | 99 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.