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Pixel Zombie Survival 🧟

Pixel Zombie Survival 🧟

A Roblox experience owned by Games Vibed.

ShooterENrogueliteco-ophorror

Description (written by the developer; not a statement by this register)

⬇️ Descend. The pit has no bottom. Drop in with your squad and dive floor after floor into an infested complex. 🧟 Clear the rooms, crack the crates, stack your upgrades in the Sanctuary — and hope you survive the boss guarding the way down. 💀 🔫 10 weapons · 🎭 8 classes to level · ❄️🔥 worlds that change every tier · 👥 solo or co-op. The deeper you go, the harder it hits. The only way out is death. ⚰️

Last updated by the developer 1 Sept 2026, 17:07 UTC.

0
playing (measured 10 Sept 2026, 13:32 UTC)
19,574
lifetime visits
68%
liked (25 👍 / 12 👎)
101
favourites (5.2 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Founder
1,999 R$
Operator Dossier
799 R$
Bastion
399 R$
Resupply Contract
299 R$
Three-Beat
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First descent · progression12,980 · 0.00% win
Baptism by fire · progression3,393 · 0.00% win
Warden Down · progression2,029 · 0.00% win
Back home · progression1,885 · 0.00% win
Armorer · progression269 · 0.00% win
Beneath the Crust · progression135 · 0.00% win
1,000 Dead · progression20 · 0.00% win
Versatile · progression13 · 0.00% win
Squad · social4 · 0.00% win
Hold the Line · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.