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TURBO DERBY ⚽ 2D Car Soccer

TURBO DERBY ⚽ 2D Car Soccer

A Roblox experience owned by PandaGG.

Description (written by the developer; not a statement by this register)

⚽🚗 Football, but you're the car. Boost, dash and smash the ball into the net on a fast 2D arena. Every touch heats the ball up - and a goal scored with a hot ball counts as TWO or THREE. One good rally flips the whole match. 🔥 HOT BALL - keep it moving, goals become x2 and x3 🚀 BOOST & DASH - grab boost pads, ram rivals and stun them 🏆 RANKED - climb from Bronze to Turbo Legend 📈 LEVELS - earn XP and coins in every match ⚡ 1v1 · 2v2 · 3v3 - matches start in seconds 📱 Mobile, tablet and PC with full touch controls PRO TIPS • Hit with the NOSE of your car - it flies fa • Cars can't enter the goal. Only the ball can. Use it on defence • Turning is sharper at low speed - ease off the gas to carve Your first match starts in seconds.

Last updated by the developer 1 Aug 2026, 02:39 UTC.

0
playing (measured 9 Sept 2026, 18:38 UTC)
653
lifetime visits
57%
liked (4 👍 / 3 👎)
2
favourites (3.1 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legend Bundle
499 R$
Crowd Goes Wild Goal Effect
199 R$
VIP Pass
199 R$
Supernova Goal Effect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Turbo Legend · progression0 · 0.00% win
King of Chaos · progression0 · 0.00% win
Silverware · progression0 · 0.00% win
Hundred Club · progression0 · 0.00% win
Completionist · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.