Tree Chopping Simulator πͺ
A Roblox experience owned by high quality gaems.
SimulatorENidleincrementalprestige
Description (written by the developer; not a statement by this register)
πͺ Chop trees. Buy a better axe. Chop faster. Turn wood into upgrades, and upgrades into lumberjacks β who keep chopping while you're logged off. When you've grown as far as you can, Prestige. Everything you built converts to Acorns, and Acorns buy permanent upgrades that survive the reset. Every run starts stronger than the last. π² 9 tree tiers, ending at Prismatic βοΈ 9 upgrades + 5 permanent Acorn upgrades π Daily rewards across a 7-day streak π Global leaderboard ranked by prestiges
Last updated by the developer 5 Aug 2026, 16:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 11:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.