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Open World

Open World

A Roblox experience owned by Best of One.

AdventureENprocedural generationexplorationcrafting

Description (written by the developer; not a statement by this register)

Large procedurally generated world map that pulls a random seed upon each new session; no playthrough looks the same! Single-Player focus with the ability to join up to 4 other friends! Earn Exploration as you move through the world, take pictures of serene terrain, gather resources, and craft tools and UGC rewards! Go out into the Open World! Render Distance Approximate Part Count (with foliage): Low = 1-10,00 Medium = 15-45,000 High = 30-75,000 Ultra = 45-125,000 !!! Turning off foliage reduces part count between 30-70%! Server load is determined by the highest setting in the server. If the server itself is lagging, ask your friends to keep their settings low! Patch 8/13/2026 - - Fixed Badge Trigger - Restocked UGC Problems with the game? Check below for support!

Last updated by the developer 10 Aug 2026, 14:49 UTC.

7
playing (measured 10 Aug 2026, 14:52 UTC)
29,152
lifetime visits
68%
liked (219 👍 / 102 👎)
1,981
favourites (68.0 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5219first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Touch Grass · other15,029 · 100.0% win
Mountaineer · progression5,745 · 55.0% win
Touch Sand · other918 · 42.7% win
Come Prepared · other418 · 0.00% win
Time Flies · other356 · 3.1% win
Time Waste Time Reward · other293 · 21.4% win
Have a Great Trip · other49 · 1.5% win
Strike Gold · collection0 · 0.00% win
Time to Leaf · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687169.516 August 2026 — 71 % liked26 August 2026 — 68 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3168-3
16 Aug 2026, 14:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.