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Stone Incremental

Stone Incremental

A Roblox experience owned by eoveli.

SimulatorENincrementalclickeridle

Description (written by the developer; not a statement by this register)

[ROBLOX PLUS players earn 1.5x more resources!] 🪨 Welcome to Stone Incremental! ⛏️ Break through endless stages and defeat powerful stone monsters 💰 Earn Gold and upgrade your Click and Auto Damage 🔄 Rebirth and Prestige to unlock permanent power ✨ Discover, evolve, and combine powerful Relics 🐾 Collect Pets and complete your Stonedex 📜 Finish Weekly Contracts and progress through each Season 🏆 Compete for the most Kills on the global leaderboard 💤 Build your auto damage and keep earning while you’re away! 👍 Like and favorite the game for more updates! 🎁 Use codes: WELCOME, LAUNCH 🔔 Join our community server for news, codes, and sneak peeks!

Last updated by the developer 10 Aug 2026, 21:08 UTC.

0
playing (measured 11 Aug 2026, 01:50 UTC)
3,819
lifetime visits
57%
liked (53 👍 / 40 👎)
206
favourites (53.9 per 1k visits)
26 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:502first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
Offline Boost
59 R$
Auto Clicker
49 R$
Double Gold
49 R$
Auto Rebirth
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other1,993 · 100.0% win
Getting Stronger · progression642 · 80.0% win
Reborn · progression558 · 80.0% win
Gold Hoarder · collection178 · 0.00% win
Serial Rebirther · progression42 · 0.00% win
Monster Slayer15 · 0.00% win
Ascended · progression12 · 0.00% win
Deep Delver · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576259.518 August 2026 — 62 % liked28 August 2026 — 57 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 04:3657-5
18 Aug 2026, 04:3462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.