Stone Incremental
A Roblox experience owned by eoveli.
SimulatorENincrementalclickeridle
Description (written by the developer; not a statement by this register)
[ROBLOX PLUS players earn 1.5x more resources!] 🪨 Welcome to Stone Incremental! ⛏️ Break through endless stages and defeat powerful stone monsters 💰 Earn Gold and upgrade your Click and Auto Damage 🔄 Rebirth and Prestige to unlock permanent power ✨ Discover, evolve, and combine powerful Relics 🐾 Collect Pets and complete your Stonedex 📜 Finish Weekly Contracts and progress through each Season 🏆 Compete for the most Kills on the global leaderboard 💤 Build your auto damage and keep earning while you’re away! 👍 Like and favorite the game for more updates! 🎁 Use codes: WELCOME, LAUNCH 🔔 Join our community server for news, codes, and sneak peeks!
Last updated by the developer 10 Aug 2026, 21:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:50 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 04:36 | 57 | -5 |
| 18 Aug 2026, 04:34 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.