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(Everything must go Update) Explore the complex

(Everything must go Update) Explore the complex

A Roblox experience owned by Limertubes.

OtherENliminal spacesexplorationupdate

Description (written by the developer; not a statement by this register)

Inspired by unseen liminalty

Last updated by the developer 10 Aug 2026, 19:20 UTC.

0
playing (measured 12 Aug 2026, 05:47 UTC)
321
lifetime visits
83%
liked (5 👍 / 1 👎)
5
favourites (15.6 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Pirate Clark
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Complex · welcome154 · 0.00% win
Find the windows (Level 188) · progression20 · 0.00% win
Enter the liminal Home (level 231) · progression18 · 0.00% win
Enter The Office Part 1 (level 4) · progression14 · 0.00% win
Level 0 sublevels 1 · progression9 · 0.00% win
Manila Room · other7 · 0.00% win
Find the red city (level 384) · progression6 · 0.00% win
The Hub · welcome6 · 0.00% win
Enter cap’n clark’s ottoman empire · welcome5 · 0.00% win
Find the throne room · progression5 · 0.00% win
FF3 Area · progression5 · 0.00% win
find the electrical station (level 3) · progression4 · 0.00% win
Level 0 sublevels 2 · progression4 · 0.00% win
Enter Motion (Level 94) · progression4 · 0.00% win
find the pipe dreams (level 2) · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8310091.522 August 2026 — 100 % liked1 September 2026 — 100 % liked11 September 2026 — 83 % liked22 August 202611 September 2026
3 measurements spanning 21 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 22:4683-17
1 Sept 2026, 17:06100no change
22 Aug 2026, 08:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.