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(Everything must go Update) Explore the complex

(Everything must go Update) Explore the complex

A Roblox experience owned by Limertubes.

OtherENliminal spacesexplorationupdate

Description (written by the developer; not a statement by this register)

Inspired by unseen liminalty

Last updated by the developer 10 Aug 2026, 19:20 UTC.

0
playing (measured 12 Aug 2026, 05:47 UTC)
321
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (3.1 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Pirate Clark
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Complex · welcome88 · 100.0% win
Find the windows (Level 188) · progression6 · 0.00% win
Find the red city (level 384) · progression6 · 0.00% win
Enter The Office Part 1 (level 4) · progression6 · 0.00% win
Level 0 sublevels 1 · progression5 · 0.00% win
The Hub · welcome5 · 0.00% win
FF3 Area · progression5 · 0.00% win
Find the throne room · progression4 · 0.00% win
Manila Room · other4 · 0.00% win
Enter Motion (Level 94) · progression4 · 0.00% win
Find the Grassrooms (level 150) · progression4 · 0.00% win
Enter cap’n clark’s ottoman empire · welcome4 · 0.00% win
Meet The Owner · social4 · 0.00% win
Enter the liminal Home (level 231) · progression4 · 0.00% win
Enter The Office Part 2 (level 4) · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.