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+1 Smash Per Click💪

+1 Smash Per Click💪

A Roblox experience owned by Smashing Stuff.

Clicker & idleENclickeridleprogression

Description (written by the developer; not a statement by this register)

Welcome to +1 Smash Per Click💪!! 💥Smash your way down the mine! 💎Collect valuable rare items! 🤑Sell them for Cash! 👊Use that Cash to get stronger smashes! 📈Get on top of the leaderboard! 😲You get strength AND cash from Offline Rewards! 👍Like the game for future updates! 😊Thank you for playing

Last updated by the developer 12 Aug 2026, 18:14 UTC.

7
playing (measured 13 Aug 2026, 07:15 UTC)
3,815
lifetime visits
91%
liked (423 👍 / 44 👎)
24,582
favourites (6443.5 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Darkness Smash
7,999 R$
Rainbow Smash
6,999 R$
Plasma Smash
5,799 R$
Magic Smash
4,399 R$
Energy Smash
3,199 R$
Lightning Smash
2,399 R$
Glow Smash
1,799 R$
Shockwave Smash
1,299 R$
Wind Smash
999 R$
Poison Smash
799 R$
Flames Smash
639 R$
Frost Smash
499 R$
Embers Smash
319 R$
Snow Smash
159 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

91959318 August 2026 — 95 % liked28 August 2026 — 94 % liked7 September 2026 — 94 % liked17 September 2026 — 92 % liked27 September 2026 — 91 % liked7 October 2026 — 91 % liked17 October 2026 — 91 % liked27 October 2026 — 91 % liked18 August 202627 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 08:5391no change
17 Oct 2026, 08:5191no change
7 Oct 2026, 08:5191no change
27 Sept 2026, 08:5091-1
17 Sept 2026, 05:0392-2
7 Sept 2026, 05:0294no change
28 Aug 2026, 04:3794-1
18 Aug 2026, 04:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.