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+1 Speed Orbeez Escape

+1 Speed Orbeez Escape

A Roblox experience owned by Speed Escape Studios.

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Description (written by the developer; not a statement by this register)

👟Welcome to +1 Speed Orbeez Escape! How to Play: • ⚡ Every step makes you faster! • 🏃 Tackle obstacles to earn wins! • 💪 Train your speed and unlock powerful multipliers! • 🚗 Race around the map to get even faster! • 🔥 Rebirth to gain multipliers and become even faster! 🔔 Follow for game updates! 👍 Like the game for new Worlds! 👥 Invite your friends for a boost! 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing squishy sounds for a perfect mix of speed & chill ✨ 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 8 Aug 2026, 21:19 UTC.

82
playing (measured 10 Aug 2026, 14:01 UTC)
222,807
lifetime visits
96%
liked (1,749 👍 / 80 👎)
11,688
favourites (52.5 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP x100] Turbo Treadmill
999 R$
[x25] Galaxy Treadmill
449 R$
[x10] Diamond Treadmill
149 R$
x2 Wins
79 R$
[x3] Golden Treadmill
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:5396no change
15 Aug 2026, 12:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.