Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Prop Disasters [UPD]

Prop Disasters [UPD]

A Roblox experience owned by Squad Rally.

Social & hangoutENprop disguisehunter vs propscode rewards

Description (written by the developer; not a statement by this register)

📦 Transform into props, hide in plain sight, and fool the Hunter! 🔫 Playing as the Hunter? Search the map and catch every suspicious prop before time runs out! 🌾 Explore multiple maps 🔥 Use powerful abilities 🎁 Complete quests and earn rewards 🎡 Claim free spins 🔫 Unlock weapons and special skins 🎁 CURRENT CODES 💵 RELEASE — 5,000 Cash 💵 THANKYOU — 2,500 Cash 💵 FARM — 1,000 Cash 💵 100PLAYER — 1,000 Cash 👍 NEXT CODE UNLOCKS AT 20 LIKES! 🔒 20LIKES — 2,000 Cash New updates, maps, weapons, and rewards are coming regularly. Like 👍 and favorite ⭐ the game so you don’t miss them!

Last updated by the developer 21 Aug 2026, 15:27 UTC.

0
playing (measured 23 Aug 2026, 02:45 UTC)
4,187
lifetime visits
79%
liked (26 👍 / 7 👎)
111
favourites (26.5 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
149 R$
Vip
129 R$
x2 XP
99 R$
Skip Spin
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Catch · progression1,560 · 100.0% win
Last Prop Standing · progression856 · 25.5% win
Unstoppable · progression151 · 17.0% win
Big Winner · other27 · 8.5% win
Lucky Spin · collection27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.