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Seoul Showdown [REBORN]

Seoul Showdown [REBORN]

A Roblox experience owned by Perfectoid.

MinigamesENSquid GameRock Paper ScissorsTwist

Description (written by the developer; not a statement by this register)

💀 Welcome To Seoul Showdown 💀 Inspired by the popular Squid Game twist on Rock, Paper, Scissors, this isn't your average game.

Last updated by the developer 28 Jul 2026, 01:13 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
2,425
lifetime visits
85%
liked (23 👍 / 4 👎)
138
favourites (56.9 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vs Puppet Addon
41 R$
Custom Puppet
39 R$
Custom Music
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Deadly Debut · welcome1,539 · 80.0% win
Fatal Fire · other676 · 53.3% win
A Moment More · progression561 · 53.3% win
First Fall · other195 · 0.00% win
Against All Odds · other73 · 13.3% win
Nothing More Than Their Puppet. · progression9 · 13.3% win
Nothing More Than Trash. · other7 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.518 August 2026 — 84 % liked28 August 2026 — 85 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:3085+1
18 Aug 2026, 16:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.