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Catch an Animal!

Catch an Animal!

A Roblox experience owned by Lumen Star Studios.

TycoonENanimal collectionidle progressionpvp interruption

Description (written by the developer; not a statement by this register)

🐾 Welcome to Catch an Animal! 🐾 Step into the arena, throw your lasso, and claim the animals before someone else does, so stay ready other players can interrupt your tame at any moment. Bring animals back to your floating island to start generating Starlets, upgrade your lasso, unlock new base floors and prestige to progress. [How To Catch] • Enter the portal to the catching zone! • Lasso a animal to claim it first! • Watch out if you get stunned, you lose it! • Successfully tame it and add it to your island! Your Animals continue generating Starlets even while you’re offline ⭐

Last updated by the developer 11 Aug 2026, 00:37 UTC.

0
playing (measured 11 Aug 2026, 07:35 UTC)
35,048
lifetime visits
42%
liked (129 👍 / 175 👎)
1,415
favourites (40.4 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:3510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other78,549 · 0.00% win
A · other78,420 · 0.00% win
M · other78,335 · 0.00% win
I · other78,274 · 0.00% win
N · other78,210 · 0.00% win
A · other78,092 · 0.00% win
Completed Tutorial · welcome37,805 · 0.00% win
Beta Tester · other32,720 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

428965.516 August 2026 — 89 % liked26 August 2026 — 88 % liked5 September 2026 — 86 % liked15 September 2026 — 83 % liked25 September 2026 — 82 % liked5 October 2026 — 82 % liked15 October 2026 — 57 % liked25 October 2026 — 42 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -47. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 05:2242-15
15 Oct 2026, 05:2157-25
5 Oct 2026, 05:2182no change
25 Sept 2026, 05:2082-1
15 Sept 2026, 05:2083-3
5 Sept 2026, 05:1986-2
26 Aug 2026, 05:1988-1
16 Aug 2026, 05:1989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.