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Pop and Run!

Pop and Run!

A Roblox experience owned by Ploof Studios.

SimulatorENASMRBubble WrapCompetitive

Description (written by the developer; not a statement by this register)

💥One player pops the bubbles on their board while the other one runs and then they swap! Pop all your bubble wrap before the other player to win!! I will be adding more ASMR boards! 💖Please like and favourite the game to support it!

Last updated by the developer 12 Aug 2026, 09:20 UTC.

0
playing (measured 13 Aug 2026, 01:23 UTC)
26,122
lifetime visits
65%
liked (28 👍 / 15 👎)
85
favourites (3.3 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bubble VIP
149 R$
Starter pack
19 R$
Butter
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome23,242 · 57.1% win
1st win! · progression6,289 · 0.00% win
5 wins! · progression161 · 0.00% win
10 wins! · progression24 · 0.00% win
20 wins! · progression9 · 0.00% win
50 wins! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.516 August 2026 — 64 % liked26 August 2026 — 65 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:0465+1
16 Aug 2026, 06:0364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.