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[NEW] Moonveil Obstacle

[NEW] Moonveil Obstacle

A Roblox experience owned by MOONVEIL COMMUNITY.

ObbyIDparkourobstacle coursefantasy theme

Description (written by the developer; not a statement by this register)

🌙✨ MOONVEIL OBSTACLE 25 CP ✨🌙 🌌 Masuki dunia Moonveil, sebuah negeri terapung yang dipenuhi cahaya bulan, pepohonan bercahaya, dan pemandangan langit yang memukau. Namun, jangan terlena oleh keindahannya—setiap langkah adalah tantangan! 🎯 Taklukkan 25 Checkpoint yang dirancang untuk menguji ketepatan, kesabaran, dan kemampuan parkour-mu. Melompat di atas platform melayang, menyeberangi jalur berbahaya, dan capai garis finis untuk membuktikan bahwa kamu adalah yang terbaik! ✨ Fitur Utama 🌙 25 Checkpoint yang seru dan menantang ☁️ Dunia fantasi dengan pulau-pulau melayang 💜 Visual bertema Moonveil yang cantik dan estetik 🎮 Gameplay parkour yang ringan namun menegangkan 📸 Banyak spot keren untuk foto bersama teman 🚀 Performa map yang halus dan nyaman dimainkan 🏆 Berani Mencoba? Apakah kamu bisa menyelesaikan semua rintangan hingga checkpoint terakhir? Tantang teman-temanmu dan lihat siapa yang paling cepat mencapai garis finis! ❤️ Jangan lupa: ⭐ Like Game 👍 Favorite 👥 Ajak

Last updated by the developer 13 Aug 2026, 14:23 UTC.

0
playing (measured 18 Aug 2026, 12:31 UTC)
663
lifetime visits
91%
liked (20 👍 / 2 👎)
2
favourites (3.0 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8910094.520 August 2026 — 100 % liked30 August 2026 — 89 % liked19 September 2026 — 90 % liked30 September 2026 — 90 % liked10 October 2026 — 91 % liked9120 August 202610 October 2026
5 measurements spanning 51 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 05:5191+1
30 Sept 2026, 05:0690no change
19 Sept 2026, 20:5290+1
30 Aug 2026, 18:0589-11
20 Aug 2026, 15:00100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.