Ball Fight! [🕰️ TIME STOP BALL]
A Roblox experience owned by Hideaway Studio.
Fighting & PvPENphysics-based combatclass evolutionauto-battler mechanics
Description (written by the developer; not a statement by this register)
Welcome to [🔴⚔️🔵] Ball Fight! CODES: RELEASE , UPDSOON, STORYUPD Choose a class. Enter the arena. Watch everything spiral into chaos. Your ball moves and attacks automatically—your job is to choose the right class, activate your Ultimate, and watch your power grow. Every collision permanently evolves your class for the rest of the match: gain more swords, fire more harpoons, spread endless parasites, build turret armies, cover the arena in flames, and much more. ⚔️ Battle in 1v1, 2v2, and Free For All 🎨 Roll and collect rare skins 💥 Unlock balls with completely unique abilities 🔥 Survive long enough to reach a screen-filling endgame 💤 Earn rewards through AFK Mode No movement controls. No button mashing. Just physics, class matchups, endless evolution, and total chaos. Can your ball become unstoppable before everyone else?
Last updated by the developer 9 Aug 2026, 14:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 13:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 09:53 | 60 | +1 |
| 17 Aug 2026, 09:51 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.