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Ball Fight! [🕰️ TIME STOP BALL]

Ball Fight! [🕰️ TIME STOP BALL]

A Roblox experience owned by Hideaway Studio.

Fighting & PvPENphysics-based combatclass evolutionauto-battler mechanics

Description (written by the developer; not a statement by this register)

Welcome to [🔴⚔️🔵] Ball Fight! CODES: RELEASE , UPDSOON, STORYUPD Choose a class. Enter the arena. Watch everything spiral into chaos. Your ball moves and attacks automatically—your job is to choose the right class, activate your Ultimate, and watch your power grow. Every collision permanently evolves your class for the rest of the match: gain more swords, fire more harpoons, spread endless parasites, build turret armies, cover the arena in flames, and much more. ⚔️ Battle in 1v1, 2v2, and Free For All 🎨 Roll and collect rare skins 💥 Unlock balls with completely unique abilities 🔥 Survive long enough to reach a screen-filling endgame 💤 Earn rewards through AFK Mode No movement controls. No button mashing. Just physics, class matchups, endless evolution, and total chaos. Can your ball become unstoppable before everyone else?

Last updated by the developer 9 Aug 2026, 14:18 UTC.

0
playing (measured 11 Aug 2026, 13:16 UTC)
10,340
lifetime visits
60%
liked (21 👍 / 14 👎)
38
favourites (3.7 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO BATTLE
349 R$
2X GOLD
349 R$
2X EXP
349 R$
LEGENDS BUNDLE
349 R$
2x AFK SPEED
349 R$
VIP PASS
199 R$
Hex Ball
99 R$
Prism Ball
99 R$
Anvil Ball
99 R$
TIME STOP BALL
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

596059.517 August 2026 — 59 % liked27 August 2026 — 60 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:5360+1
17 Aug 2026, 09:5159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.