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[TEST] The AfterGlow

[TEST] The AfterGlow

A Roblox experience owned by Linggo studio.

Social & hangoutENnightclubsocial hangoutmusic

Description (written by the developer; not a statement by this register)

🌑 THE AFTERGLOW 🌑 🎵 Enter the darkest club experience. Step into THE AFTERGLOW, where neon lights cut through the darkness, the music never stops, and every night feels unforgettable. Dance under the lights, meet new people, show off your avatar, and become part of a community that never sleeps. ✨ FEATURES 🕺 Massive Dance Floor 🎧 Live Club Music 👥 Friendly Community 💎 VIP & VVIP Perks ⚡ Free Exclusive Commands & Rewards 🎉 Special Events 📸 Photo Spots 🛋️ Chill & Hangout Areas Whether you're here to relax, make new friends, dance, or enjoy the night, THE AFTERGLOW is your place to be. ⚠️ Respect everyone. Have fun. No drama. 🎉 Join the club. Bring your friends. 🌌 Become part of THE AFTERGLOW. 🖤

Last updated by the developer 14 Aug 2026, 19:38 UTC.

0
playing (measured 22 Aug 2026, 22:37 UTC)
1,062
lifetime visits
56%
liked (14 👍 / 11 👎)
3
favourites (2.8 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legacy Seal
150 R$
Arcane Ascension
150 R$
VVIP
49 R$
VIP
1 R$
Duality
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Developer! · other0 · 0.00% win
The Unknown · welcome0 · 0.00% win
Meet the Owner! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.522 August 2026 — 57 % liked1 September 2026 — 56 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 22:3856-1
22 Aug 2026, 22:3857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.