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99 Shifts: Don't Serve Them [Anomalies]

99 Shifts: Don't Serve Them [Anomalies]

A Roblox experience owned by Sands Studio.

HorrorENhorrorsimulationanomalies

Description (written by the developer; not a statement by this register)

Can you survive the night shift at Grinny's Drive-Thru? ⚠️ Horror Game Warning Customers arrive. Orders must be prepared. But not everyone at the window is who they seem. Prepare food, inspect suspicious customers, re stock diner, protect your team from anomalies, and survive as many shifts as you can. Fun Bonus Shifts every 10 rounds Can you make it through 99 shifts? 🍔 1-4 Player 🌙 99 Night Shift Survival 🔎 Spot the Anomalies 🏆 Complete the bonus shifts Welcome to Grinny's. Clock in. Stay sharp.

Last updated by the developer 22 Aug 2026, 18:15 UTC.

3
playing (measured 26 Aug 2026, 21:30 UTC)
25,634
lifetime visits
55%
liked (60 👍 / 49 👎)
985
favourites (38.4 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 21:303first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Medic
249 R$
Mechanic
199 R$
Barista Class
149 R$
Chef Class
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 99 Shifts · progression147 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5526 August 2026 — 55 % liked5 September 2026 — 55 % liked15 September 2026 — 55 % liked26 August 202615 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 21:3255no change
5 Sept 2026, 21:3155no change
26 Aug 2026, 21:3155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.