Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] fight in a prison

[NEW] fight in a prison

A Roblox experience owned by Sarahs Experiences.

Fighting & PvPENprisongangfighting

Description (written by the developer; not a statement by this register)

Gameplay: 1. Get jailed. 2. Fight 3. Join gangs (soon...) LIKE AND FAVOURITE FOR MORE UPDATES!

Last updated by the developer 20 Aug 2026, 19:58 UTC.

17
playing (measured 22 Aug 2026, 02:22 UTC)
7,664
lifetime visits
84%
liked (21 👍 / 4 👎)
228
favourites (29.7 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:2218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% 🎉] BRASS KNUCKLES
250 R$
[50% 🎉] 2X CASH
120 R$
[50% 🎉] 2X STORAGE
80 R$
[50% 🎉] LOOTING
80 R$
[50% 🎉] RADIO
35 R$
[95% 🎉] Auto Train
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44,392 · 100.0% win
Finished Tutorial · welcome39,318 · 100.0% win
First Win! · progression7,674 · 44.3% win
50 Cash · other2,497 · 14.6% win
Claimed Turf · other2,120 · 13.3% win
Afk Zone · other2,052 · 16.7% win
5 Wins · progression1,375 · 10.0% win
Secret Vent · secret525 · 1.9% win
10 Wins · progression512 · 3.9% win
250 Cash · other175 · 1.1% win
25 Wins · progression108 · 0.50% win
500 Cash · other36 · 0.20% win
50 Wins · progression30 · 0.10% win
1000 Cash · other11 · 0.00% win
100 Wins · progression5 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868522 August 2026 — 86 % liked1 September 2026 — 84 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 02:2384-2
22 Aug 2026, 02:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.