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[⚔️] Monster Mayhem [BETA]

[⚔️] Monster Mayhem [BETA]

A Roblox experience owned by Monster Mayhem Studio.

AdventureENboss-rushcharacter-collectionaugment-system

Description (written by the developer; not a statement by this register)

Welcome to Monster Mayhem! Choose your hero, challenge massive bosses, and become stronger with augments as you fight your way to victory. Will you create the ultimate build? 🦸 Unlock and play unique characters! 👹 Battle epic bosses solo or with friends! ⚡ Buy augments to create powerful builds! 🪙 Earn Gold and unlock new heroes! 🏆 Defeat bosses and conquer every challenge! ❤️ Like 👍 Favorite ⭐ and Join the Group for exclusive rewards! 🦉Codes Release - 500 Gold BigUpdate - 700 Gold

Last updated by the developer 14 Aug 2026, 01:46 UTC.

3
playing (measured 16 Aug 2026, 05:37 UTC)
3,418
lifetime visits
56%
liked (20 👍 / 16 👎)
99
favourites (29.0 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:374first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
99 R$
VIP
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

56585718 August 2026 — 58 % liked28 August 2026 — 57 % liked7 September 2026 — 56 % liked18 August 20267 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 07:3456-1
28 Aug 2026, 07:1657-1
18 Aug 2026, 07:1558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.