Would You Rather: Spiderman Outfit Tower
A Roblox experience owned by CCC gameware.
RoleplayENSpider-ManTower ClimbingOutfit Customization
Would You Rather: Spiderman Outfit Tower is a roleplay experience created on 2026-07-27. It has accumulated 9,004,013 lifetime visits and 44,290 favorites. Currently, 160 users are playing. The experience holds a 79% like percentage.
Description (written by the developer; not a statement by this register)
Welcome to Would You Rather: Spiderman Outfit Tower! 🕷️🕸️ Climb the tower by choosing between two doors every stage. Every choice gives you a NEW Spider-Man-inspired outfit piece… but which one looks better? 🤔✨ Unlock awesome outfits for both boys and girls with Spider-Man-inspired masks, suits, hoodies, accessories, faces, hairstyles, and more! 🕷️🔥 Mix and match your style as you climb higher and create the ultimate Spider-Man outfit! 💥 With MILLIONS of outfit combinations, every run feels completely different! 🎲 Reach the top to reveal your final look, then compare outfits with your friends and see who has the BEST Spider-Man style! 🏆🕸️ 👍 Like the game and join the Group for extra perks!
Last updated by the developer 22 Oct 2026, 23:48 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Oct 2026, 06:50 | 98 | -6 |
| 27 Oct 2026, 05:50 | 104 | -13 |
| 27 Oct 2026, 04:50 | 117 | +16 |
| 27 Oct 2026, 03:50 | 101 | -14 |
| 27 Oct 2026, 02:50 | 115 | -7 |
| 27 Oct 2026, 01:50 | 122 | -38 |
| 27 Oct 2026, 00:50 | 160 | -213 |
| 26 Oct 2026, 23:50 | 373 | +155 |
| 26 Oct 2026, 22:50 | 218 | +26 |
| 26 Oct 2026, 21:50 | 192 | +10 |
| 26 Oct 2026, 20:50 | 182 | +8 |
| 26 Oct 2026, 19:50 | 174 | -28 |
| 26 Oct 2026, 18:50 | 202 | -16 |
| 26 Oct 2026, 17:50 | 218 | +34 |
| 26 Oct 2026, 16:50 | 184 | -48 |
| 26 Oct 2026, 15:50 | 232 | -22 |
| 26 Oct 2026, 14:50 | 254 | +5 |
| 26 Oct 2026, 13:50 | 249 | -22 |
| 26 Oct 2026, 12:50 | 271 | +35 |
| 26 Oct 2026, 11:50 | 236 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Oct 2026, 06:50 | 79 | no change |
| 27 Oct 2026, 05:50 | 79 | no change |
| 27 Oct 2026, 04:50 | 79 | no change |
| 27 Oct 2026, 03:50 | 79 | no change |
| 27 Oct 2026, 02:50 | 79 | no change |
| 27 Oct 2026, 01:50 | 79 | no change |
| 27 Oct 2026, 00:50 | 79 | no change |
| 26 Oct 2026, 23:50 | 79 | no change |
| 26 Oct 2026, 22:50 | 79 | no change |
| 26 Oct 2026, 21:50 | 79 | no change |
| 26 Oct 2026, 20:50 | 79 | no change |
| 26 Oct 2026, 19:50 | 79 | no change |
| 26 Oct 2026, 18:50 | 79 | no change |
| 26 Oct 2026, 17:50 | 79 | no change |
| 26 Oct 2026, 16:50 | 79 | no change |
| 26 Oct 2026, 15:50 | 79 | no change |
| 26 Oct 2026, 14:50 | 79 | no change |
| 26 Oct 2026, 13:50 | 79 | no change |
| 26 Oct 2026, 12:50 | 79 | no change |
| 26 Oct 2026, 11:50 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.