Shinobi Battlegrounds
A Roblox experience owned by Shinobi BattleGrounds.
Fighting & PvPENNarutoFFAArena
Shinobi Battlegrounds is a fighting-pvp Roblox experience created on 2019-03-06. The game has recorded 4,824,574 lifetime visits and holds 65,200 favorites. Currently, zero users are playing. The title maintains a 76% like percentage. It features anime-style arena combat inspired by Naruto.
Description (written by the developer; not a statement by this register)
Welcome To Shinobi Battlegrounds!⚔️ This is an anime arena FFA style game where you use some of your favorite Shinobi, weapons, or custom-created Shinobi to duel your opponent with a character chosen skillset and then fight your competitors in a contest of skill in arenas! Use your favorite jutsu or elements in combat with ninja kunai, swords, and more! Inspired by Naruto Join This Group for Codes: https://www.roblox.com/groups/4729665/Shinobi-BattleGrounds#!/about Supported Devices: 💻PC (Recommended) 📲Mobile 🎮Controls🎮 https://devforum.roblox.com/t/shinobi-battlegrounds-controls/882212 💰Contributors: emsiskills VallKami xGodSpeed7 BenereV2 Aburtz CG_Mikami 🚨NEW CODE EVERY 500 LIKES🚨 Join the group to use 📜CODES📜: https://www.roblox.com/groups/4729665/Shinobi-BattleGrounds#!/about
Last updated by the developer 29 Dec 2024, 06:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.