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Overtake [BETA]

Overtake [BETA]

A Roblox experience owned by Ashford Games LLC.

RacingENdrivingcar customizationrebirth mechanic

Description (written by the developer; not a statement by this register)

🚗 Welcome to Overtake [BETA] ⚡ Cars & Upgrades 🎁 Daily Rewards 🏆 Leaderboard Improvements 🎨 Customization System 🛣️ Dodge traffic at high speeds on the highway and earn money while doing it. 🚗 10+ cars to unlock and upgrade 🔧 Fully customize your ride with body kits, neons, spoilers and more 💰 Earn money by going fast, overtaking cars and building combos 🏆 Compete on 5 different leaderboards 🎁 Claim daily rewards and open cases for rare parts ⚡ Rebirth to multiply your earnings and progress faster 🚧 More updates are on the way. Hit the road and beat the traffic.

Last updated by the developer 9 Aug 2026, 00:29 UTC.

77
playing (measured 10 Aug 2026, 17:23 UTC)
82,464
lifetime visits
74%
liked (1,390 👍 / 496 👎)
114,640
favourites (1390.2 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
279 R$
Ultra Lucky
199 R$
x2 Money
179 R$
x2 AFK [ALL TIME]
139 R$
Super Lucky
129 R$
x2 Score
129 R$
Lucky
89 R$
x2 Exp
89 R$
Nitro Boost
79 R$
Auto Rebirth
39 R$
Custom Plate
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,670,881 · 37.2% win
First Race! · welcome1,439,073 · 32.0% win
Invite Friends! · social322,415 · 17.7% win
First Rebirth! · progression96,958 · 8.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

747574.516 August 2026 — 75 % liked26 August 2026 — 74 % liked5 September 2026 — 75 % liked15 September 2026 — 74 % liked25 September 2026 — 74 % liked5 October 2026 — 74 % liked15 October 2026 — 74 % liked25 October 2026 — 74 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:4974no change
15 Oct 2026, 03:4874no change
5 Oct 2026, 03:4874no change
25 Sept 2026, 03:4874no change
15 Sept 2026, 03:4774-1
5 Sept 2026, 03:4775+1
26 Aug 2026, 03:4674-1
16 Aug 2026, 03:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.