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Become an IRL Streamer! 🎥

Become an IRL Streamer! 🎥

A Roblox experience owned by Black Clover League (BCL).

SimulatorENstreaming simulationcareer progressionsocial media theme

Description (written by the developer; not a statement by this register)

📱 BECOME AN IRL STREAMER! 🎥 Ever dreamed of becoming a famous IRL streamer? Now you can! 🔥 🎬 START STREAMING: Go live and build your audience! 👥 GAIN FOLLOWERS: The more you stream, the more popular you become! 💰 EARN CASH: Use your earnings to upgrade your setup and lifestyle! 📈 BECOME FAMOUS: Grow your channel and become the biggest streamer in the city! Can you go from a nobody with a phone 📱 to the #1 IRL STREAMER 🌟? ⭐ LIKE & FAVORITE to support the game! 👥 PLAY WITH FRIENDS and become famous together!

Last updated by the developer 8 Aug 2026, 02:55 UTC.

0
playing (measured 12 Aug 2026, 21:31 UTC)
1,798
lifetime visits
65%
liked (13 👍 / 7 👎)
6
favourites (3.3 per 1k visits)
27 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Verified
249 R$
2x Money
99 R$
2x Followers
99 R$
2x Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656419 August 2026 — 63 % liked29 August 2026 — 65 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 01:4565+2
19 Aug 2026, 01:1563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.