Become an IRL Streamer! 🎥
A Roblox experience owned by Black Clover League (BCL).
SimulatorENstreaming simulationcareer progressionsocial media theme
Description (written by the developer; not a statement by this register)
📱 BECOME AN IRL STREAMER! 🎥 Ever dreamed of becoming a famous IRL streamer? Now you can! 🔥 🎬 START STREAMING: Go live and build your audience! 👥 GAIN FOLLOWERS: The more you stream, the more popular you become! 💰 EARN CASH: Use your earnings to upgrade your setup and lifestyle! 📈 BECOME FAMOUS: Grow your channel and become the biggest streamer in the city! Can you go from a nobody with a phone 📱 to the #1 IRL STREAMER 🌟? ⭐ LIKE & FAVORITE to support the game! 👥 PLAY WITH FRIENDS and become famous together!
Last updated by the developer 8 Aug 2026, 02:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 21:31 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 01:45 | 65 | +2 |
| 19 Aug 2026, 01:15 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.