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ASMR Obby [2 Player Obby]

ASMR Obby [2 Player Obby]

A Roblox experience owned by Rosè Quartz Studios.

ObbyENASMRco-opsatisfying sounds

Description (written by the developer; not a statement by this register)

2 Player ASMR Obby is a relaxing co-op obby filled with satisfying squishies, butter, keyboards, dumplings, bananas, and more! 🎧 Team up with a friend and complete 50 unique co-op stages where you'll jump, bounce, and work together to reach the finish! Enjoy satisfying squish sounds, keyboard clicks, soft bounces, and colorful ASMR-inspired obstacles throughout every level. 👍 Please Like and ❤️ Favorite the game if you enjoy it! Join the group for a free 2x boost in coins, stacks with the gamepass! We will add a world 2 at 100 Likes! Tags: 2 player, co-op, ASMR, squishy, needoh, squishies, butter, dumpling, banana, keyboard, obstacle course, obby, parkour, teamwork, stages, checkpoints, satisfying, slime, bouncy, cute, kawaii, pastel, relaxing, fun, easy obby, rainbow, toy, friends

Last updated by the developer 2 Sept 2026, 23:47 UTC.

2
playing (measured 3 Sept 2026, 06:35 UTC)
11,373
lifetime visits
79%
liked (33 👍 / 9 👎)
177
favourites (15.6 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 06:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil ⚛️
199 R$
x2 Coins
99 R$
Gravity Coil 🌀
99 R$
Speed Coil ⚡
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,879 · 100.0% win
🎧 ASMR Apprentice [Checkpoint 10] · progression2,924 · 100.0% win
🌸 Relaxation Expert [Checkpoint 25] · progression1,601 · 100.0% win
⭐ Tower Climber [Checkpoint 40] · progression381 · 54.2% win
Victory · progression118 · 27.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767977.53 September 2026 — 76 % liked13 September 2026 — 79 % liked3 September 202613 September 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 06:3879+3
3 Sept 2026, 06:3676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.