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Push a Customer

Push a Customer

A Roblox experience owned by Red Cube'W.

SimulatorENphysics-basedco-opabsurdist humor

Description (written by the developer; not a statement by this register)

🚨 UPDATE: INDEX + PUSH TOOLS! 🚨 🔍 Client Index — meet every customer, get paid for each · ⭐ Two new tiers: Rare, and one almost nobody has met · 🎸 Push Tools — bats, guitars, a stop sign, a frying pan · 🌙 Day & night on the bridge More customers to find, more ways to push them! 💸 Push customers. 💰 Make money. 🔧 Repair your bridge. 🍩 Keep the inspector happy. Welcome to **Push a Customer**, where safety comes second and profits come first. Push customers, repair your bridge, replace worn-out ropes, and don't forget to save a few donuts for the inspector... they might help more than fixing the bridge. Build the most profitable (and questionable) bungee business ever! leave a 👍 to support the game! 👀 Working Codes, Go to the bottom of the shop to claim! WELCOME RELEASE SWEETTOOTH BRIDGEBOSS

Last updated by the developer 10 Aug 2026, 17:59 UTC.

0
playing (measured 11 Aug 2026, 00:05 UTC)
31,209
lifetime visits
60%
liked (59 👍 / 40 👎)
2,454
favourites (78.6 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Tips
119 R$
CandyBundle
99 R$
Vip Pass
99 R$
Celebrity Magnet
89 R$
Lucky Bridge
79 R$
2x Tips
59 R$
Reinforced Bridge
59 R$
Fast Hands
55 R$
Client Scanner
45 R$
Double Reputation
45 R$
Connections
39 R$
Golden Hammer
39 R$
Mega Push
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome31,863 · 100.0% win
Graduate · progression10,609 · 0.00% win
Reborn · progression6,935 · 18.2% win
Full House · collection5,493 · 18.2% win
Red Carpet · other4,112 · 0.00% win
Better Together · social3,536 · 72.7% win
Close Call · other2,470 · 0.00% win
Steel Tycoon · other1,340 · 0.00% win
First Payday · progression257 · 0.00% win
Hands-Free · other113 · 0.00% win
Sweet Tooth · other66 · 0.00% win
Rope Baron · other49 · 0.00% win
Clean Hands · other20 · 0.00% win
Gone Viral · progression16 · 0.00% win
Collector · collection6 · 18.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60646216 August 2026 — 64 % liked26 August 2026 — 60 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:1760-4
16 Aug 2026, 04:1764first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.