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+1 TNT Blast Escape

+1 TNT Blast Escape

A Roblox experience owned by I Yearn for the Mines.

AdventureENblock-breakingescapepower-up

Description (written by the developer; not a statement by this register)

+1 TNT Blast Escape 💣 1. Collect TNT that spins around you and blast through blocks! 💥🪨 🏆 2. Escape each area to earn Wins! 🚪✨ 💪 3. Unlock more TNT to increase your Blast Power and destroy even tougher blocks! 🔥💣 👍 LIKE the game ❤️ and JOIN THE GROUP 🎉 for an exclusive reward! 🎁

Last updated by the developer 7 Aug 2026, 21:41 UTC.

0
playing (measured 11 Aug 2026, 13:17 UTC)
6,160
lifetime visits
75%
liked (21 👍 / 7 👎)
465
favourites (75.5 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Trainer
1,799 R$
INSANE Trainer
599 R$
Rainbow TNT
359 R$
Diamond TNT
129 R$
2x Wins [PERM]
129 R$
Purple Trainer
69 R$
Gold Trainer
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,938 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.517 August 2026 — 78 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:5075-3
17 Aug 2026, 18:3778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.