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BEAR5 | REVENGE

BEAR5 | REVENGE

A Roblox experience owned by DEVOLVED EXPERIENCES.

HorrorENhorrorasymmetrical multiplayerexperimental

Description (written by the developer; not a statement by this register)

*GAME IS NEW, Many things are subject to change, be rebalanced, and bugs may be prevalent. BEAR5 | REVENGE is an experimental horror styled asymmetrical game based on the one, the only, BEAR5! with unique modes and quirks! game modes can be pretty unpredictable and wacky, but overall, it's designed around just having fun! with some scares of course.... he's coming... inspired by various asymmetrical games, including and excluding horror. Developed by Konekohue ! 2026 DEVOLVED EXPERIENCES !

Last updated by the developer 8 Aug 2026, 02:37 UTC.

1
playing (measured 10 Aug 2026, 23:36 UTC)
9,476
lifetime visits
87%
liked (103 👍 / 16 👎)
237
favourites (25.0 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:364first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
X2 FAZCOIN
250 R$
X2 BEAR5 CHANCE
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RELEASE_TOKEN · social4,171 · 2.0% win
TARGETED_VICTORY · progression574 · 2.0% win
BEAR5_VICTORY · progression505 · 8.1% win
SHOP_MASTER · collection33 · 1.0% win
SHINY_QUARTERS · other6 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878617 August 2026 — 85 % liked27 August 2026 — 86 % liked6 September 2026 — 86 % liked16 September 2026 — 87 % liked26 September 2026 — 87 % liked6 October 2026 — 86 % liked16 October 2026 — 87 % liked26 October 2026 — 87 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 11:4787no change
16 Oct 2026, 11:4687+1
6 Oct 2026, 11:3886-1
26 Sept 2026, 11:3787no change
16 Sept 2026, 11:2287+1
6 Sept 2026, 11:2086no change
27 Aug 2026, 11:1786+1
17 Aug 2026, 11:0785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.