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Dungeon Loot

Dungeon Loot

A Roblox experience owned by Dungeon RPG Studio.

RacingENRPGloot collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

⚔️ Dungeon Loot Fight monsters, collect powerful loot, and grow stronger as you explore the world! How to Play 🧟 Defeat monsters and collect loot ⚔️ Equip powerful weapons and armor ⭐ Level up and spend stat points to become stronger 🔄 Rebirth to gain even more power 💎 Find better gear and challenge tougher enemies 🔥 Grow stronger, explore new areas, and take on greater challenges!

Last updated by the developer 23 Sept 2026, 14:11 UTC.

6
playing (measured 23 Sept 2026, 18:01 UTC)
1,029
lifetime visits
85%
liked (44 👍 / 8 👎)
62
favourites (60.3 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 18:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Attack x2
320 R$
Health x2
280 R$
Exp x2
200 R$
speed x2
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Slime Boss Slayer · progression9 · 23.5% win
Achnid Boss Slayer · progression8 · 23.5% win
Werewolf Boss Slayer · progression6 · 23.5% win
Stonethrower Troll Slayer · progression5 · 0.00% win
Grave Wight Slayer · progression5 · 15.7% win
Flame Warlord Slayer · progression5 · 0.00% win
Royal Guard Slayer · progression4 · 0.00% win
Rubble Golem Slayer · progression4 · 7.8% win
Shadow Fiend Slayer · progression3 · 7.8% win
SkeletonKing Slayer · progression3 · 0.00% win
Rentt Slayer · progression3 · 0.00% win
SlimeKing Slayer · progression2 · 0.00% win
Abyss Devourer Slayer · progression1 · 0.00% win
Vaelzar Slayer · progression1 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84868526 September 2026 — 86 % liked6 October 2026 — 84 % liked16 October 2026 — 85 % liked26 September 202616 October 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 02:3185+1
6 Oct 2026, 02:2484-2
26 Sept 2026, 02:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.