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DON’T SMILE

DON’T SMILE

A Roblox experience owned by Smiler Society.

HorrorENhorrorminessurvival

Description (written by the developer; not a statement by this register)

Something in the mines is taking the children. Descend alone or with a crew. Find them before they change. Every shot tears a Smiler apart, piece by piece but they don't stop coming. Whatever you do… DON'T SMILE

Last updated by the developer 24 Aug 2026, 11:09 UTC.

20
playing (measured 24 Aug 2026, 14:20 UTC)
27,153
lifetime visits
53%
liked (104 👍 / 93 👎)
754
favourites (27.8 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 14:2016first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

E · other51,577 · 75.9% win
L · other51,548 · 77.4% win
I · other51,432 · 77.4% win
M · other51,163 · 77.4% win
S · other50,905 · 77.4% win
Killed a Smiler · other28,175 · 100.0% win
Reached level 5 · progression21,304 · 100.0% win
Rescued a Baby · progression20,412 · 100.0% win
WELCOME, DON'T SMILE · welcome16,596 · 100.0% win
Smiler Got You · other8,726 · 37.8% win
Killed 10 Smilers · progression2,758 · 32.4% win
Rescued 10 Babies · progression1,993 · 21.6% win
Killed 20 Smilers · progression1,625 · 32.4% win
Killed 30 Smilers · other1,028 · 21.6% win
Rescued 20 Babies · progression816 · 10.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

525553.524 August 2026 — 55 % liked4 September 2026 — 53 % liked14 September 2026 — 54 % liked25 September 2026 — 52 % liked5 October 2026 — 53 % liked15 October 2026 — 53 % liked25 October 2026 — 53 % liked5324 August 202625 October 2026
7 measurements spanning 62 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0853no change
15 Oct 2026, 07:0753no change
5 Oct 2026, 07:0653+1
25 Sept 2026, 07:0552-2
14 Sept 2026, 22:4654+1
4 Sept 2026, 22:3253-2
24 Aug 2026, 14:3255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
19 October 2026
Roblox entity thumbnail
7 September 2026
Roblox entity thumbnail
31 August 2026
Roblox entity thumbnail
24 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.