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Swerve [BETA]

Swerve [BETA]

A Roblox experience owned by Dat Car Game.

RacingENtraffic evasionarcade racingupgrade mechanics

Description (written by the developer; not a statement by this register)

🔥 How long can you survive the traffic? 🏎️ Welcome to Swerve [BETA] 🐞 This game is in beta, so expect some bugs! 🎮 HOW TO PLAY ⚡ Control your speed as you race through tight gaps 💨 Swerve around cars to thrive — don't get hit! 🎯 Pull off close calls and chain swerves to build combos and earn more cash 🕹️ Use WASD to control your speed and steer left and right — simple to learn, tough to master 🚗 FEATURES 🏁 Start at 205 KM/H and upgrade your way to 365 KM/H 🚙 Unlock 32 cars to race with 🌍 Explore 5+ biomes 🏆 Compete on 7 different leaderboards 💰 EARN & CUSTOMIZE 💨 Buy speed upgrades, making each run faster than the last 🎨 Buy car skins ✨ Buy car trails 🔎 SECRETS 👀 Keep your eye out for hidden boss fights and secret biomes... 🔜 COMING SOON ✅ Regular updates — new cars, biomes, and features added often 🆚 Versus mode 📖 Story Mode, boss fights, and more skins 📋 Quests & achievements 🎁 Daily rewards 📱 Mobile release ⭐ SUPPORT US 👍 Like game and join group!

Last updated by the developer 18 Aug 2026, 18:06 UTC.

0
playing (measured 14 Sept 2026, 03:19 UTC)
12,733
lifetime visits
66%
liked (40 👍 / 21 👎)
620
favourites (48.7 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

656665.514 September 2026 — 65 % liked25 September 2026 — 66 % liked14 September 202625 September 2026
2 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 11:2266+1
14 Sept 2026, 03:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.