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[πŸŒ‘] Last Launch

[πŸŒ‘] Last Launch

A Roblox experience owned by Lunar Gaming Experiences.

AdventureENsci-fisurvivalco-op

Description (written by the developer; not a statement by this register)

In 2087, humanity's last lunar expedition went silent. Sent to investigate, your rocket is torn from the sky and crash-lands on the surface. Gather your friends and fuel your rover to fight across the horrific moonscape β€” and reach the only rocket still standing. The last launch home. Update at 100 Likes πŸ‘

Last updated by the developer 11 Aug 2026, 04:09 UTC.

0
playing (measured 23 Aug 2026, 03:52 UTC)
30,582
lifetime visits
74%
liked (17 πŸ‘ / 6 πŸ‘Ž)
139
favourites (4.5 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Scrap Cannon
699 R$
Rover Turret
549 R$
Companion Drone
449 R$
Plasma Cutter
349 R$
O2 Recycler
249 R$
2x Scraps
199 R$
2x Rover Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat the Alien Overseer Β· progression3,165 Β· 46.2% win
Visit the First Fuel Station Β· other2,507 Β· 15.4% win
Visit the Hollowed Forest Β· other1,546 Β· 46.2% win
Defeat Voidmaw Β· progression692 Β· 30.8% win
Visit the Asteroid Crater in the Frozen Fields Β· progression472 Β· 0.00% win
Defeat the Frostbound Sentinel Β· progression271 Β· 0.00% win
Defeat the Magma Monarch Β· progression100 Β· 0.00% win
Reach the Extraction Rocket Β· progression54 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.