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KPOP Idol Clicker🎵

KPOP Idol Clicker🎵

A Roblox experience owned by KPOP Idol Academy.

SimulatorENK-popIdleClicker

Description (written by the developer; not a statement by this register)

Tap to build the world's biggest K-POP empire! 🎤 🎵 TAP the album art — every tap is cash in the bank 💿 BUILD your setlist — every song you own pays you FOREVER 🎧 SING ALONG to the words on screen while you earn ⬡ UNLOCK the skill tree — auto-clicker, crits, Time Boost & more 🔄 COMEBACK (Rebirth) for permanent Fame multipliers + your next song 🎶 MERGE duplicate copies to level up your songs 💤 OFFLINE EARNINGS — come back later and collect free cash 👫 PLAY WITH FRIENDS for a cash bonus — +10% each (up to +100%!) 🏆 CLIMB the charts — Total Earned, Rebirths, Daily & Weekly ⭐ NEW — STAR EVENT: catch the falling stars and spend Star Notes on an EXCLUSIVE track in the Star Shop! 🗓️ DAILY REWARDS — keep your 7-day streak for two exclusive songs! 🎁 INVITE FRIENDS — earn free Diamonds when they join from your invite! 👍 Like & ⭐ Favorite to support us and catch every new update! TAGS: Clicker, Idle, Music, K-pop, Idol, Simulator, Demon Hunters

Last updated by the developer 18 Aug 2026, 06:28 UTC.

3
playing (measured 24 Aug 2026, 02:18 UTC)
12,976
lifetime visits
59%
liked (85 👍 / 58 👎)
2,750
favourites (211.9 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 02:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+100% Cash
299 R$
+75% Cash
199 R$
+50% Cash
49 R$
+25% Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Debut Stage · welcome138,594 · 100.0% win
First Upgrade · progression74,412 · 100.0% win
First Comeback · progression9,092 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45595224 August 2026 — 45 % liked3 September 2026 — 55 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked24 August 20263 October 2026
5 measurements spanning 40 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 02:3559no change
23 Sept 2026, 02:3459no change
13 Sept 2026, 02:2359+4
3 Sept 2026, 02:2055+10
24 Aug 2026, 02:1945first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.